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What is it
Why doing it Emotional intelligence The main ingredients Connecting Storytelling Pecking orders History
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Pecking orders define access to resources and privileges in any given social groups. They are born from an agreement to keep conflicts to a minimum until an environmental change upsets the status quo.
As a person. What is your favourite place in the pecking order? Would you rather be leading or following? Are you offering support to others or forever competing for attention? Status games allow us to explore our inner-self and the relation we have with others in both a concrete and light-hearted manner. As a player. Improvisation is a team game and players' status will constantly change within the team. According to circumstances, they will have to support others or take the initiative, justify mistake and resolve misunderstanding in real time, hence the need for everyone to constantly re-adjust their status. As a character. A character's status can be high or low compared to other characters, but status games can also be played with places, objects, ideas and feelings, and status swings offers an endless reservoir of scenes that will "invent themselves". As a storyteller. Most stories establish a pecking order among characters and proceed to upset it. Endings generally feature the restoration of the original order or the foundation of a new one, along with the triumph or destruction of the main protagonist.
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