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Pecking orders are the stabilised ranking of individuals in social groups according to their status. They allow members to avoid wasting time and energy in endless conflict over position and privilege - until an environmental change reshuffles the cards.
As a person. What is our favourite place in the pecking order? Would we rather be leading or following? Are we being supportive or forever competing for attention? Status games allow us to explore our inner-self and the relation we have with others in both a concrete and lighthearted manner. As a player. Improvisation is a team game and players' status within the team will constantly change. According to circumstances, players have to support others or take the lead, sometime both at once! And a player's understanding of what a scene should be about will not necessarily be shared by other players, hence the need for everyone to constantly re-adjust. As a character. A character's status can be high or low compaired to other characters, but status games can also be played with places, objects, ideas and feelings, and status swings offers endless reservoir of scenes that will "write themselves". As a storyteller. Most stories establish some form of pecking order in the opening scenes and proceed to upset it. Closing scenes generally feature the restoration of the original order or the foundation of a new one, along with the triumph or destruction of the main protagonist. |
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