imprology, improvisation based training

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A pecking order is the stabilised ranking of individuals in a given social group. The agreement save the time and energy to would otherwise be spent on conflicts over access to ressources and privilege.

The place individuals occupy in a pecking order can shift according to circumstances. After a shipwreck, the most respected individual in a group of survivors will probably be the one who knows how to fish even if that individual didn't command much respect in previous circumstances. Keith Johnstone first articulated the importance of status and pecking orders in improvisation. The notion is relevant to improvisers on many levels:

As a person. What is our favourite place in the pecking order? Would we rather be leading or following? Are we being supportive or forever competing for attention? Status games allow us to explore our inner-self and the relation we have with others in both a concrete and light-hearted manner.

As a player. Improvisation is a team game and players' status will constantly change within the team. According to circumstances, they will have to support others or take the initiative, justify mistake and resolve misunderstanding in real time, hence the need for everyone to constantly re-adjust their status.

As a character. A character's status can be high or low compared to other characters, but status games can also be played with places, objects, ideas and feelings, and status swings offers endless reservoir of scenes that will "write themselves".

As a storyteller. Most stories establish some form of pecking order in the beginning and proceed to upset it. Endings generally feature the restoration of the original order or the foundation of a new one, along with the triumph or destruction of the main protagonist.

© Remy Bertrand - Imprology 2005/2009
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