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Improvisation workshop, London 2007

Improvisation workshop, London 2008

Improvisation meetup, London 2007

Improvisation workshop, London 2007

Improvisation workshop, London 2007

Improvisation workshop, London 2007

Improvisation workshop, London 2007
   
Choosing the right cycle

Beginner classes cover the basics and should be attended by first time players. Experienced improvisers can start at beginner level too, and practice their facilitation skills with people completely new to improvisation. Helping rather than trying to outshine each other is an important part of the Games. If you've been practisingimprovisation regularly in the recent past you can also join us at level 2 or 3. Far Games workshops are influenced by their participants so you can take a module more than once and have a different experience each time.


Level 1: Beginners classes [timetable] [top]

For people with little or no experience in improvisation and those who want to try a different approach.

1.1 Synchronicity   1.2 Pecking order   1.3 Learning to fail

This module will let you experiment with group dynamics and show you how to make open and flexible commitments. Beginners' classes are non-judgmental and their difficulty level is progressive. If you are experienced you will try on new skills with new people. If it's your first time you will be looked after.
 
Key learning:
How to relax, focus, nurture inventiveness and influence others. Insights on the ways social hierarchies operate. How to learn from failures and apply lateral thinking to problem solving.


Level 2: Improvers classes [timetable] [top]

For players who completed the Beginners module or experienced communicators.

2.1 Giving credit   2.2 Plotting   2.3 Story telling

This module will let you practice some of the many ways to plot and stage an improvised story. Exploring group dynamics and narrative formats, improvers classes look at what can be achieved as a group when we let go of our fears as well as our need to prevail.
 
Key learning:
How to work in a team, deal with conflicting goals and use other people ideas. How to use contrasts, formats, archetypes and timelines to improvise stories.


Level 3: Advanced classes [timetable] [top]

For players who have completed cycles 1 and 2 and experienced improvisers.

3.1 Openness   3.2 Physicalisation   3.3 Performance

In this module you will be given autonomy to extend your reach and take ownership. Advanced participants are invited to lead some aspects of the workshops in preparation for jamming and performing with the Far Games company: Friendly Fire.
 
Key learning:
Facilitating others, feeling at ease with non-verbal communication and caring about details. Favouring listening skills and collaboration over wittiness Keeping relaxed, focused and self controlled under pressure.


Level 4: Trainers' certification [top]

For players who completed the Far Games advanced cycle.

Facilitator 1 and 2

In this module you will develop and perfect your performing, facilitating and game designing skills. Best practices in planning, safety, etiquette and record keeping will also be examined. The classes will use the Far Games format to achieve distributed leadership, a type of group self-organisation where all player are accountable for the outcomes and takes turns to facilitate the work
 
Key learning:
Exploring the best and worst facilitation practices and developing your own style. At the end of the cycle you can choose to be assessed for certification as a Far Games' facilitator.

  © Remy Bertrand - Imprology 2005/2008
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