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The Far
Games! Performance training
Experiential learning Unexpected thinking
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Game title: the name of the game
Workshop's period: warm-up, practice or jam (see workshop structure) Difficulty level: green, yellow or orange - respectively easy, medium and hard Indicative length in minutes: 10,15, etc. Non-verbal: a game that doesn't use verbal communication Ask-for: asking the audience some input(s) for the scene (title, rule, content, dialogue etc.) Description: a short description of the game's outcomes Set-up: indicates the number of players and their position in space Instructions: a description of how to facilitate the game Debrief: questions to ask or remarks to make after the game has been played Variation(s): outlines one or more variation(s) to the game |
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