The Far
Games!
Performance training
Experiential learning
Unexpected thinking

Improvisation workshop, London 2007
 
Game title: the name of the game
Workshop's period: warm-up, practice or jam (see workshop structure)
Difficulty level: green, yellow or orange - respectively easy, medium and hard
Indicative length in minutes: 10,15, etc.
Non-verbal: a game that doesn't use verbal communication
Ask-for: asking the audience some input(s) for the scene (title, rule, content, dialogue etc.)

Description: a short description of the game's outcomes
Set-up: indicates the number of players and their position in space
Instructions: a description of how to facilitate the game
Debrief: questions to ask or remarks to make after the game has been played
Variation(s): outlines one or more variation(s) to the game
 
© Remy Bertrand - Imprology 2005/2008
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